National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Analysis of video game magazines Level and Score and their influence on a local game development scene
Bartlová, Natálie ; Švelch, Jan (advisor) ; Švelch, Jaroslav (referee)
This thesis examines how the game magazines Level and Score cover the Czech and Slovak game development scene. The thesis uses mixed-method research, combining quantitative content analysis with semi-structured interviews. The research is based on two hypotheses, that Level magazine will cover the local developer scene more than Score, and that it will contain fewer advertisements than Score. The methodological part is preceded by a theoretical part that explores games journalism and its connection to the games industry and the gaming community. The history of gaming magazines in the country is also outlined, with an emphasis on Level and Score magazines. There is also a chapter on the domestic development scene, which sheds light on the local issues of this profession. The main challenges are finances, lack of formal education, and the overall difficulty of working in the video game industry. However, a look at the problems of the industry on a global scale is also included. The methodological part presents the methodology and the sample, which consists of randomly selected issues from both magazines that were published in 2020. The quantitative analysis and subsequent interviews with the editors of both Level and Score proved the validity of both hypotheses. The discussion of the results and the...
Reception and rating of Czech video games in gaming magazine Level
Pepř, Tadeáš ; Švelch, Jaroslav (advisor) ; Kasík, Pavel (referee)
This bachelor thesis is devoted to the reception of video games developed by studios residing in the Czech republic through reviews published in the video game magazine Level since the foundation of the magazine in the 1995. Theoretical part describes basic contexts of the development of gaming journalism with the emphasis on the Czech scene, briefly explains the foundation and the history of Level and provides complete list of all reviews of Czech video games in up to now published issues. Research part examines the aspects of 10 picked individual texts, emphasizing the changes during years. Thesis aims to find out how and to what extent can reception of individual games be influenced by the fact, that they were developed in the Czech Republic, and how these aspects of reception change from the 1995 to these days. Choice of examined texts reflects the intention to study changes over the time and individual reviews are divided by approximately stable intervals.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.